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Searched refs:bindingLocation (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp467 void addAttribute (deUint32 bindingLocation,
472 void useAttribute (deUint32 bindingLocation,
476 void addUniform (deUint32 bindingLocation,
479 void addUniform (deUint32 bindingLocation,
483 void useUniform (deUint32 bindingLocation,
485 void useSampler (deUint32 bindingLocation,
568 void createSamplerUniform (deUint32 bindingLocation,
579 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
671 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument
673 addUniform(bindingLocation, descriptorType, sizeof(T), &data); in addUniform()
DvktShaderRender.cpp708 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() argument
736 uniformInfo->location = bindingLocation; in setupUniformData()
743 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument
748 setupUniformData(bindingLocation, dataSize, data); in addUniform()
751 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation, in addAttribute() argument
771 bindingLocation, // deUint32 location; in addAttribute()
808 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() argument
812 bindingLocation, // deUint32 location; in useAttribute()
824 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() argument
826 …#define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFOR… in useUniform()
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DvktShaderRenderMatrixTests.cpp1401 void addMatrixUniform (deUint32 bindingLocation, DataType dataType, const float* dataPtr);
1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform() argument
1569 …addUniform(bindingLocation, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, matrixSize, result.getColumnMaj… in addMatrixUniform()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1604 …int bindingLocation = (attributeBinding.find(attribute.name) != attributeBinding.end()) ? attribut… in linkAttributes() local
1606 if(attribute.layoutLocation == -1 && bindingLocation != -1) in linkAttributes()
1608 if(!linkAttribute(attribute, bindingLocation, usedLocations)) in linkAttributes()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp280 static void declareUniformIndexVars (std::ostream& str, deUint32 bindingLocation, const char* varPr… in declareUniformIndexVars() argument
282 …set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140)… in declareUniformIndexVars()
DvktShaderExecutor.cpp593 void addAttribute (deUint32 bindingLocation,
739 void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePer… in addAttribute() argument
755 bindingLocation, // deUint32 location; in addAttribute()