Searched refs:bindingLocation (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 467 void addAttribute (deUint32 bindingLocation, 472 void useAttribute (deUint32 bindingLocation, 476 void addUniform (deUint32 bindingLocation, 479 void addUniform (deUint32 bindingLocation, 483 void useUniform (deUint32 bindingLocation, 485 void useSampler (deUint32 bindingLocation, 568 void createSamplerUniform (deUint32 bindingLocation, 579 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr); 671 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument 673 addUniform(bindingLocation, descriptorType, sizeof(T), &data); in addUniform()
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D | vktShaderRender.cpp | 708 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() argument 736 uniformInfo->location = bindingLocation; in setupUniformData() 743 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument 748 setupUniformData(bindingLocation, dataSize, data); in addUniform() 751 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation, in addAttribute() argument 771 bindingLocation, // deUint32 location; in addAttribute() 808 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() argument 812 bindingLocation, // deUint32 location; in useAttribute() 824 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() argument 826 …#define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFOR… in useUniform() [all …]
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D | vktShaderRenderMatrixTests.cpp | 1401 void addMatrixUniform (deUint32 bindingLocation, DataType dataType, const float* dataPtr); 1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform() argument 1569 …addUniform(bindingLocation, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, matrixSize, result.getColumnMaj… in addMatrixUniform()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1604 …int bindingLocation = (attributeBinding.find(attribute.name) != attributeBinding.end()) ? attribut… in linkAttributes() local 1606 if(attribute.layoutLocation == -1 && bindingLocation != -1) in linkAttributes() 1608 if(!linkAttribute(attribute, bindingLocation, usedLocations)) in linkAttributes()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 280 static void declareUniformIndexVars (std::ostream& str, deUint32 bindingLocation, const char* varPr… in declareUniformIndexVars() argument 282 …set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140)… in declareUniformIndexVars()
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D | vktShaderExecutor.cpp | 593 void addAttribute (deUint32 bindingLocation, 739 void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePer… in addAttribute() argument 755 bindingLocation, // deUint32 location; in addAttribute()
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