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Searched refs:binding_offset (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp224 unsigned *binding_offset,
239 unsigned *block_index, unsigned *binding_offset, in process_block_array() argument
253 binding_offset, ctx, prog, first_index); in process_block_array()
257 binding_offset, *block_index - first_index, in process_block_array()
268 unsigned *block_index, unsigned *binding_offset, in process_block_array_leaf() argument
285 blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; in process_block_array_leaf()
309 *binding_offset = *binding_offset + 1; in process_block_array_leaf()
373 unsigned binding_offset = 0; in create_buffer_blocks() local
381 variables, b, &i, &binding_offset, ctx, prog, in create_buffer_blocks()
386 variables, b, &i, &binding_offset, in create_buffer_blocks()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp10801 static const GLuint binding_offset = 1; in prepareUniforms() local
10815 GLint expected_binding = i + binding_offset; in prepareUniforms()