Searched refs:bindless_sampler (Results 1 – 7 of 7) sorted by relevance
72 || this->flags.q.bindless_sampler in has_layout()191 if (state->default_uniform_qualifier->flags.q.bindless_sampler) { in merge_bindless_qualifier()193 state->default_uniform_qualifier->flags.q.bindless_sampler = false; in merge_bindless_qualifier()434 if (q.flags.q.bindless_sampler) in merge_qualifier()435 this->flags.q.bindless_sampler = true; in merge_qualifier()480 if (q.flags.q.bindless_sampler || in merge_qualifier()837 bad.flags.q.bindless_sampler ? " bindless_sampler" : "", in validate_flags()
1716 bool bindless_sampler, bindless_image; in link_bindless_layout_qualifiers() local1719 bindless_sampler = bindless_image = false; in link_bindless_layout_qualifiers()1725 if (shader->bindless_sampler) in link_bindless_layout_qualifiers()1726 bindless_sampler = true; in link_bindless_layout_qualifiers()1734 if ((bindless_sampler && bound_sampler) || in link_bindless_layout_qualifiers()
629 unsigned bindless_sampler:1; member
1570 if (match_layout_qualifier($1, "bindless_sampler", state) == 0)1571 $$.flags.q.bindless_sampler = 1;
1849 shader->bindless_sampler = state->bindless_sampler_specified; in set_shader_inout_layout()
3534 bool has_local_qualifiers = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()3560 if ((qual->flags.q.bindless_sampler || qual->flags.q.bound_sampler) && in apply_bindless_qualifier_to_variable()3579 var->data.bindless = qual->flags.q.bindless_sampler || in apply_bindless_qualifier_to_variable()
2627 bool bindless_sampler; member