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Searched refs:bitmapShader (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/shaders/
DSkPictureShader.cpp261 auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); in onAppendStages() local
262 bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS); in onAppendStages()
264 if (!bitmapShader) { in onAppendStages()
271 return as_SB(bitmapShader)->appendStages(localRec); in onAppendStages()
280 sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, in onMakeContext() local
282 if (!bitmapShader) { in onMakeContext()
290 alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); in onMakeContext()
311 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, in PictureShaderContext() argument
314 , fBitmapShader(std::move(bitmapShader)) in PictureShaderContext()
344 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, in asFragmentProcessor() local
[all …]
DSkPictureShader.h57 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
/external/skqp/src/shaders/
DSkPictureShader.cpp261 auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); in onAppendStages() local
262 bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS); in onAppendStages()
264 if (!bitmapShader) { in onAppendStages()
271 return as_SB(bitmapShader)->appendStages(localRec); in onAppendStages()
280 sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, in onMakeContext() local
282 if (!bitmapShader) { in onMakeContext()
290 alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); in onMakeContext()
311 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, in PictureShaderContext() argument
314 , fBitmapShader(std::move(bitmapShader)) in PictureShaderContext()
341 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, in asFragmentProcessor() local
[all …]
DSkPictureShader.h57 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
/external/skia/gm/
Dpictureshader.cpp166 auto bitmapShader = SkShader::MakeBitmapShader(fBitmap, in drawScene() local
172 ? bitmapShader->makeWithLocalMatrix(localMatrix) in drawScene()
173 : bitmapShader); in drawScene()
/external/skqp/gm/
Dpictureshader.cpp166 auto bitmapShader = SkShader::MakeBitmapShader(fBitmap, in drawScene() local
172 ? bitmapShader->makeWithLocalMatrix(localMatrix) in drawScene()
173 : bitmapShader); in drawScene()
/external/skia/src/xps/
DSkXPSDevice.cpp2087 auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, in drawBitmapRect() local
2090 SkASSERT(bitmapShader); in drawBitmapRect()
2091 if (!bitmapShader) { return; } in drawBitmapRect()
2094 paintWithShader.setShader(std::move(bitmapShader)); in drawBitmapRect()
/external/skqp/src/xps/
DSkXPSDevice.cpp2161 auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, in drawBitmapRect() local
2164 SkASSERT(bitmapShader); in drawBitmapRect()
2165 if (!bitmapShader) { return; } in drawBitmapRect()
2168 paintWithShader.setShader(std::move(bitmapShader)); in drawBitmapRect()