Searched refs:blendConstant4W (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 471 factor.blendConstant4W[0][0] = blendConstantR; in setBlendConstant() 472 factor.blendConstant4W[0][1] = blendConstantR; in setBlendConstant() 473 factor.blendConstant4W[0][2] = blendConstantR; in setBlendConstant() 474 factor.blendConstant4W[0][3] = blendConstantR; in setBlendConstant() 476 factor.blendConstant4W[1][0] = blendConstantG; in setBlendConstant() 477 factor.blendConstant4W[1][1] = blendConstantG; in setBlendConstant() 478 factor.blendConstant4W[1][2] = blendConstantG; in setBlendConstant() 479 factor.blendConstant4W[1][3] = blendConstantG; in setBlendConstant() 481 factor.blendConstant4W[2][0] = blendConstantB; in setBlendConstant() 482 factor.blendConstant4W[2][1] = blendConstantB; in setBlendConstant() [all …]
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D | PixelProcessor.hpp | 159 word4 blendConstant4W[4]; member
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 723 factor.blendConstant4W[0][0] = blendConstantR; in setBlendConstant() 724 factor.blendConstant4W[0][1] = blendConstantR; in setBlendConstant() 725 factor.blendConstant4W[0][2] = blendConstantR; in setBlendConstant() 726 factor.blendConstant4W[0][3] = blendConstantR; in setBlendConstant() 728 factor.blendConstant4W[1][0] = blendConstantG; in setBlendConstant() 729 factor.blendConstant4W[1][1] = blendConstantG; in setBlendConstant() 730 factor.blendConstant4W[1][2] = blendConstantG; in setBlendConstant() 731 factor.blendConstant4W[1][3] = blendConstantG; in setBlendConstant() 733 factor.blendConstant4W[2][0] = blendConstantB; in setBlendConstant() 734 factor.blendConstant4W[2][1] = blendConstantB; in setBlendConstant() [all …]
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D | PixelProcessor.hpp | 181 word4 blendConstant4W[4]; member
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 846 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor() 847 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor() 848 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor() 856 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 857 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 858 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 909 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 919 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor() 920 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor() 921 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor() 929 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 930 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 931 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor() 982 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
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