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Searched refs:blendConstant4W (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp471 factor.blendConstant4W[0][0] = blendConstantR; in setBlendConstant()
472 factor.blendConstant4W[0][1] = blendConstantR; in setBlendConstant()
473 factor.blendConstant4W[0][2] = blendConstantR; in setBlendConstant()
474 factor.blendConstant4W[0][3] = blendConstantR; in setBlendConstant()
476 factor.blendConstant4W[1][0] = blendConstantG; in setBlendConstant()
477 factor.blendConstant4W[1][1] = blendConstantG; in setBlendConstant()
478 factor.blendConstant4W[1][2] = blendConstantG; in setBlendConstant()
479 factor.blendConstant4W[1][3] = blendConstantG; in setBlendConstant()
481 factor.blendConstant4W[2][0] = blendConstantB; in setBlendConstant()
482 factor.blendConstant4W[2][1] = blendConstantB; in setBlendConstant()
[all …]
DPixelProcessor.hpp159 word4 blendConstant4W[4]; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp723 factor.blendConstant4W[0][0] = blendConstantR; in setBlendConstant()
724 factor.blendConstant4W[0][1] = blendConstantR; in setBlendConstant()
725 factor.blendConstant4W[0][2] = blendConstantR; in setBlendConstant()
726 factor.blendConstant4W[0][3] = blendConstantR; in setBlendConstant()
728 factor.blendConstant4W[1][0] = blendConstantG; in setBlendConstant()
729 factor.blendConstant4W[1][1] = blendConstantG; in setBlendConstant()
730 factor.blendConstant4W[1][2] = blendConstantG; in setBlendConstant()
731 factor.blendConstant4W[1][3] = blendConstantG; in setBlendConstant()
733 factor.blendConstant4W[2][0] = blendConstantB; in setBlendConstant()
734 factor.blendConstant4W[2][1] = blendConstantB; in setBlendConstant()
[all …]
DPixelProcessor.hpp181 word4 blendConstant4W[4]; member
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp846 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
847 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
848 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
856 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
857 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
858 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
909 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp919 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
920 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
921 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
929 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
930 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
931 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
982 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()