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Searched refs:blendEnabled (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp93 bool blendEnabled; member
109 , blendEnabled (false) in RenderState()
DglsInteractionTestUtil.cpp152 state.blendEnabled = rnd.getFloat() < blendProbability; in computeRandomRenderState()
190 if (state.blendEnabled) in computeRandomRenderState()
DglsFragOpInteractionCase.cpp261 if (state.blendEnabled) in setRenderState()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
121 if (src.blendEnabled) in translateState()
190 if (state.blendEnabled) in setGLState()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
121 if (src.blendEnabled) in translateState()
190 if (state.blendEnabled) in setGLState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp63 mState.blendEnabled = false; in Context()
441 if(mState.blendEnabled != enabled) in setBlendEnabled()
443 mState.blendEnabled = enabled; in setBlendEnabled()
450 return mState.blendEnabled; in isBlendEnabled()
1117 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()
1812 if(mState.blendEnabled) in applyState()
DContext.h228 bool blendEnabled; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp64 mState.blendEnabled = false; in Context()
415 if(mState.blendEnabled != enabled) in setBlendEnabled()
417 mState.blendEnabled = enabled; in setBlendEnabled()
424 return mState.blendEnabled; in isBlendEnabled()
1824 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()
2820 if(mState.blendEnabled) in applyState()
DContext.h344 bool blendEnabled; member