Searched refs:blockBinding (Results 1 – 13 of 13) sorted by relevance
1189 GLuint blockBinding = uniformBlockBindings[uniformBlockIndex]; in applyUniformBuffers() local1193 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()1198 fragmentUniformBuffers[fragmentUniformBufferIndex++] = blockBinding; in applyUniformBuffers()
4392 KHR-GL43.shader_storage_buffer_object.negative-api-blockBinding
4393 KHR-GL45.shader_storage_buffer_object.negative-api-blockBinding
4393 KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding
4392 KHR-GL44.shader_storage_buffer_object.negative-api-blockBinding
4425 KHR-GL43.shader_storage_buffer_object.negative-api-blockBinding
4426 KHR-GL45.shader_storage_buffer_object.negative-api-blockBinding
4426 KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding
4425 KHR-GL44.shader_storage_buffer_object.negative-api-blockBinding
4393 KHR-GL43.shader_storage_buffer_object.negative-api-blockBinding
4394 KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding
4394 KHR-GL45.shader_storage_buffer_object.negative-api-blockBinding
4393 KHR-GL44.shader_storage_buffer_object.negative-api-blockBinding