Searched refs:blockMemberPath (Results 1 – 1 of 1) sorted by relevance
763 const std::string blockMemberPath = path.substr(blockName.size() + 1); in traverseShaderVariablePath() local764 const std::string blockMemeberName = glu::parseVariableName(blockMemberPath.c_str()); in traverseShaderVariablePath()771 …return traverseVariablePath(typePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[i… in traverseShaderVariablePath()