Searched refs:blockMemeberName (Results 1 – 1 of 1) sorted by relevance
764 const std::string blockMemeberName = glu::parseVariableName(blockMemberPath.c_str()); in traverseShaderVariablePath() local768 …shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeberName) in traverseShaderVariablePath()780 const std::string blockMemeberName = glu::parseVariableName(path.c_str()); in traverseShaderVariablePath() local785 …shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeberName) in traverseShaderVariablePath()