Searched refs:blockX (Results 1 – 2 of 2) sorted by relevance
588 GLuint blockX = x / m_blockSize; in updateTextureData() local591 if ((static_cast<int>((blockX + blockY) % 2)) == m_modulo) in updateTextureData()
2514 for (int blockX = 0; blockX < blockCount.x(); blockX++) in decompress() local2516 const IVec3 blockPos (blockX, blockY, blockZ); in decompress()