Searched refs:blockY (Results 1 – 2 of 2) sorted by relevance
589 GLuint blockY = y / m_blockSize; in updateTextureData() local591 if ((static_cast<int>((blockX + blockY) % 2)) == m_modulo) in updateTextureData()
2513 for (int blockY = 0; blockY < blockCount.y(); blockY++) in decompress() local2516 const IVec3 blockPos (blockX, blockY, blockZ); in decompress()