Searched refs:bool_true (Results 1 – 3 of 3) sorted by relevance
301 bool_true = 1 enumerator311 # define true bool_true
1606 uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local1611 context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()1705 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local1710 context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
3357 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetVertexShaderConstantB() local3379 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetVertexShaderConstantB()3764 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB() local3784 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetPixelShaderConstantB()