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Searched refs:bool_true (Results 1 – 3 of 3) sorted by relevance

/external/curl/lib/
Dcurl_setup_once.h301 bool_true = 1 enumerator
311 # define true bool_true
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c1606 uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local
1611 context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
1705 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local
1710 context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
Ddevice9.c3357 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetVertexShaderConstantB() local
3379 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetVertexShaderConstantB()
3764 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB() local
3784 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetPixelShaderConstantB()