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Searched refs:bottomLeft (Results 1 – 25 of 25) sorted by relevance

/external/deqp/modules/egl/
DteglPartialUpdateTests.cpp119 IVec2 bottomLeft; member
125 : bottomLeft (bottomLeft_) in ColoredRect()
254 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render()
255 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render()
305 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render()
306 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
338 …if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == colore… in render()
342 …clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(… in render()
343 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
477 damageRegion.push_back(rect.bottomLeft.x() - marginLeft); in getDamageRegion()
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DteglBufferAgeTests.cpp131 IVec2 bottomLeft; member
137 : bottomLeft(bottomLeft_) in ColoredRect()
265 float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render()
266 float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render()
316 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render()
317 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
349 …if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == colore… in render()
353 …clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(… in render()
354 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
DteglSwapBuffersWithDamageTests.cpp87 IVec2 bottomLeft; member
93 : bottomLeft (bottomLeft_) in ColoredRect()
196 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render()
197 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render()
247 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render()
248 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
674 damageRegion.push_back(rect.bottomLeft.x()); in getDamageRegion()
675 damageRegion.push_back(rect.bottomLeft.y()); in getDamageRegion()
676 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x()); in getDamageRegion()
677 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y()); in getDamageRegion()
DteglWideColorTests.cpp128 IVec2 bottomLeft; member
134 : bottomLeft (bottomLeft_) in ColoredRect()
212 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), m_bufWidth); in render()
213 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), m_bufHeight); in render()
/external/deqp/framework/opengl/
DgluTextureTestUtil.hpp175 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Ve…
176 …Coord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2…
179 …dCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2…
180 …beArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2…
DgluTextureTestUtil.cpp1019 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& … in computeQuadTexCoord2D() argument
1023 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y(); in computeQuadTexCoord2D()
1024 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D()
1025 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D()
1029 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft in computeQuadTexCoord2DArray() argument
1033 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; in computeQuadTexCoord2DArray()
1034 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray()
1035 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray()
1124 …ordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2… in computeQuadTexCoordCube() argument
1153 dst[0+sRow] = sSign * bottomLeft.x(); in computeQuadTexCoordCube()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp99 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& … in computeQuadTexCoord2D() argument
103 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y(); in computeQuadTexCoord2D()
104 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D()
105 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D()
109 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft in computeQuadTexCoord2DArray() argument
113 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; in computeQuadTexCoord2DArray()
114 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray()
115 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray()
119 …ordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2… in computeQuadTexCoordCube() argument
148 dst[0+sRow] = sSign * bottomLeft.x(); in computeQuadTexCoordCube()
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/external/deqp/modules/gles3/functional/
Des3fTextureWrapTests.cpp101 tcu::Vec2 bottomLeft; member
105 Case (const tcu::Vec2& bl, const tcu::Vec2& tr) : bottomLeft(bl), topRight(tr) {} in Case()
327 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); in iterate()
347 …sage << "Note: lookup coordinates: bottom-left " << m_cases[m_caseNdx].bottomLeft << ", top-right … in iterate()
Des3fTextureShadowTests.cpp431 tcu::Vec2 bottomLeft; member
443 , bottomLeft(bottomLeft_) in FilterCase()
632 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate()
641 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
Des3fTextureFilteringTests.cpp391 tcu::Vec2 bottomLeft; member
401 , bottomLeft(bottomLeft_) in FilterCase()
611 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate()
619 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
Des3fTextureMipmapTests.cpp235 Vec2 bottomLeft; in getBasicTexCoord2D() member
262 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local
265 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp139 tcu::Vec2 bottomLeft; member
150 , bottomLeft (bottomLeft_) in FilterCase()
357 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate()
365 …computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRa… in iterate()
Des31fTextureGatherTests.cpp987 const TexCoordT (&bottomLeft)[4],
/external/deqp/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp188 Vec2 bottomLeft; in getBasicTexCoord2D() member
215 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local
218 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
Des2aTextureFilteringTests.cpp477 const tcu::Vec2& bottomLeft, in renderFaces() argument
495 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
/external/deqp/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp179 Vec2 bottomLeft; in getBasicTexCoord2D() member
206 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local
209 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
Des3aTextureFilteringTests.cpp486 const tcu::Vec2& bottomLeft, in renderFaces() argument
504 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Drasterizer_impl.h620 POS bottomLeft{scissor.xmin, scissor.ymax};
625 ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]);
626 ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]);
661 POS bottomLeft{scissor.xmin, scissor.ymax};
666 ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]);
667 ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]);
/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp357 tcu::Vec2 bottomLeft; member
367 , bottomLeft(bottomLeft_) in FilterCase()
564 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate()
572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
Des2fTextureMipmapTests.cpp191 Vec2 bottomLeft; in getBasicTexCoord2D() member
218 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local
221 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp408 tcu::Vec2 bottomLeft; member
420 , bottomLeft (bottomLeft_) in FilterCase()
548 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate()
557 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
DvktTextureFilteringTests.cpp287 tcu::Vec2 bottomLeft; member
297 , bottomLeft (bottomLeft_) in FilterCase()
430 …log << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << … in iterate()
438 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
DvktTextureMipmapTests.cpp202 const Vec2 bottomLeft; in getBasicTexCoord2D() member
229 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local
232 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp493 SkRect bottomLeft = SkRect::MakeXYWH(0, dstRect.height() - 1, 1, 1); in filterImageGPU() local
510 this->drawRect(renderTargetContext.get(), inputProxy, matrix, clip, bottomLeft, in filterImageGPU()
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp495 SkRect bottomLeft = SkRect::MakeXYWH(0, dstRect.height() - 1, 1, 1); in filterImageGPU() local
512 this->drawRect(renderTargetContext.get(), inputProxy, matrix, clip, bottomLeft, in filterImageGPU()