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Searched refs:boundAttribLocation (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp633 int boundAttribLocation = gl.getAttribLocation(program, "a_bound"); in setupProgram() local
640 gl.enableVertexAttribArray(boundAttribLocation); in setupProgram()
641 gl.vertexAttribPointer(boundAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); in setupProgram()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp641 int boundAttribLocation = gl.getAttribLocation(program, "a_bound"); in setupProgram() local
648 gl.enableVertexAttribArray(boundAttribLocation); in setupProgram()
649 gl.vertexAttribPointer(boundAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); in setupProgram()