Searched refs:boundBuffer (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fIndexedStateQueryTests.cpp | 170 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testTransformFeedback() local 171 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); in testTransformFeedback() 172 boundBuffer.verifyValidity(m_testCtx); in testTransformFeedback() 173 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); in testTransformFeedback() 409 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testUniformBuffers() local 410 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); in testUniformBuffers() 412 if (boundBuffer.verifyValidity(m_testCtx)) in testUniformBuffers() 413 checkIntEquals(m_testCtx, boundBuffer, buffers[ndx]); in testUniformBuffers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, G… in setAttributeState() argument 71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
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D | VertexArray.h | 40 void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
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D | Context.h | 523 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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D | Context.cpp | 834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 837 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 429 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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D | Context.cpp | 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState()
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