Searched refs:bound_handles (Results 1 – 1 of 1) sorted by relevance
434 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; in st_destroy_bound_texture_handles_per_stage() local438 if (likely(!bound_handles->num_handles)) in st_destroy_bound_texture_handles_per_stage()441 for (i = 0; i < bound_handles->num_handles; i++) { in st_destroy_bound_texture_handles_per_stage()442 uint64_t handle = bound_handles->handles[i]; in st_destroy_bound_texture_handles_per_stage()447 free(bound_handles->handles); in st_destroy_bound_texture_handles_per_stage()448 bound_handles->handles = NULL; in st_destroy_bound_texture_handles_per_stage()449 bound_handles->num_handles = 0; in st_destroy_bound_texture_handles_per_stage()474 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; in st_destroy_bound_image_handles_per_stage() local478 if (likely(!bound_handles->num_handles)) in st_destroy_bound_image_handles_per_stage()481 for (i = 0; i < bound_handles->num_handles; i++) { in st_destroy_bound_image_handles_per_stage()[all …]