Searched refs:bufferIDs (Results 1 – 1 of 1) sorted by relevance
2026 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local2040 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()2053 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()2077 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local2084 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()2090 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()2097 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local2105 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()[all …]