Searched refs:bufferLoc (Results 1 – 1 of 1) sorted by relevance
388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); in render() local389 TCU_CHECK(bufferLoc != (deUint32)-1); in render()397 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc)); in render()404 GLU_CHECK_CALL(glVertexAttribPointer(bufferLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0)); in render()410 GLU_CHECK_CALL(glDisableVertexAttribArray(bufferLoc)); in render()