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Searched refs:bufferName (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Drenderbuffer.c111 gl_buffer_index bufferName, in validate_and_init_renderbuffer_attachment() argument
116 assert(bufferName < BUFFER_COUNT); in validate_and_init_renderbuffer_attachment()
122 assert(bufferName == BUFFER_DEPTH || in validate_and_init_renderbuffer_attachment()
123 bufferName == BUFFER_STENCIL || in validate_and_init_renderbuffer_attachment()
124 fb->Attachment[bufferName].Renderbuffer == NULL); in validate_and_init_renderbuffer_attachment()
134 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; in validate_and_init_renderbuffer_attachment()
135 fb->Attachment[bufferName].Complete = GL_TRUE; in validate_and_init_renderbuffer_attachment()
148 gl_buffer_index bufferName, in _mesa_attach_and_own_rb() argument
153 validate_and_init_renderbuffer_attachment(fb, bufferName, rb); in _mesa_attach_and_own_rb()
155 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, in _mesa_attach_and_own_rb()
[all …]
Drenderbuffer.h51 gl_buffer_index bufferName,
56 gl_buffer_index bufferName,
61 gl_buffer_index bufferName);
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp33 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() argument
37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()
43 if(mElementArrayBuffer.name() == bufferName) in detachBuffer()
DVertexArray.h37 void detachBuffer(GLuint bufferName);