Searched refs:bufferStatus (Results 1 – 1 of 1) sorted by relevance
878 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local879 if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in iterate()1234 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in createFramebuffer() local1235 if (bufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) in createFramebuffer()1240 else if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()