Searched refs:builtInBlockIDs (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 1610 …sBuiltIn(shader_module const *src, const uint32_t ID, std::vector<uint32_t> const &builtInBlockIDs, in VariableIsBuiltIn() argument 1624 VariableIsBuiltIn(src, insn.word(1), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn() 1628 VariableIsBuiltIn(src, insn.word(3), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn() 1631 VariableIsBuiltIn(src, insn.word(2), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn() 1635 for (auto builtInBlockID : builtInBlockIDs) { in VariableIsBuiltIn() 1659 std::vector<uint32_t> builtInBlockIDs; in ValidateShaderStageInputOutputLimits() local 1673 builtInBlockIDs.push_back(insn.word(1)); in ValidateShaderStageInputOutputLimits() 1681 for (auto builtInBlockID : builtInBlockIDs) { in ValidateShaderStageInputOutputLimits() 1716 if (VariableIsBuiltIn(src, var.ID, builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits() 1720 …if (VariableIsBuiltIn(src, src->get_def(var.baseTypePtrID).word(3), builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()
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