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Searched refs:builtInBlockIDs (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1610 …sBuiltIn(shader_module const *src, const uint32_t ID, std::vector<uint32_t> const &builtInBlockIDs, in VariableIsBuiltIn() argument
1624 VariableIsBuiltIn(src, insn.word(1), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1628 VariableIsBuiltIn(src, insn.word(3), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1631 VariableIsBuiltIn(src, insn.word(2), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1635 for (auto builtInBlockID : builtInBlockIDs) { in VariableIsBuiltIn()
1659 std::vector<uint32_t> builtInBlockIDs; in ValidateShaderStageInputOutputLimits() local
1673 builtInBlockIDs.push_back(insn.word(1)); in ValidateShaderStageInputOutputLimits()
1681 for (auto builtInBlockID : builtInBlockIDs) { in ValidateShaderStageInputOutputLimits()
1716 if (VariableIsBuiltIn(src, var.ID, builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()
1720 …if (VariableIsBuiltIn(src, src->get_def(var.baseTypePtrID).word(3), builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()