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Searched refs:bytes_per_image (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferX11.cpp92 int bytes_per_image = height * bytes_per_line; in FrameBufferX11() local
93 char *buffer = (char*)malloc(bytes_per_image); in FrameBufferX11()
94 memset(buffer, 0, bytes_per_image); in FrameBufferX11()
/external/swiftshader/src/WSI/
DFrameBufferX11.cpp92 int bytes_per_image = height * bytes_per_line; in FrameBufferX11() local
93 char *buffer = (char*)malloc(bytes_per_image); in FrameBufferX11()
94 memset(buffer, 0, bytes_per_image); in FrameBufferX11()
/external/mesa3d/src/mesa/main/
Dimage.c155 GLintptr bytes_per_image; in _mesa_image_offset() local
165 bytes_per_image = bytes_per_row * rows_per_image; in _mesa_image_offset()
167 offset = (skipimages + img) * bytes_per_image in _mesa_image_offset()
173 GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; in _mesa_image_offset() local
188 bytes_per_image = bytes_per_row * rows_per_image; in _mesa_image_offset()
200 offset = (skipimages + img) * bytes_per_image in _mesa_image_offset()