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/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1457 THandleList cObjects; in ShLinkExt() local
1464 cObjects.push_back(base->getAsLinker()); in ShLinkExt()
1467 cObjects.push_back(base->getAsCompiler()); in ShLinkExt()
1469 if (cObjects[i] == 0) in ShLinkExt()
1484 if (cObjects[i]->getAsCompiler()) { in ShLinkExt()
1485 if (! cObjects[i]->getAsCompiler()->linkable()) { in ShLinkExt()
1492 bool ret = linker->link(cObjects); in ShLinkExt()