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Searched refs:c_pszCursor (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp1975 const char* c_pszCursor; in ParseTextureFlags() local
1980 c_pszCursor = strstr(c_pszRemainingLine, c_ppszFlagNames[uiIndex++]); in ParseTextureFlags()
1984 if(((c_pszResult < c_pszCursor) || !c_pszCursor) && c_pszResult) in ParseTextureFlags()
1985 c_pszCursor = c_pszResult; in ParseTextureFlags()
1988 if(!c_pszCursor) in ParseTextureFlags()
1992 if(c_pszCursor != c_pszRemainingLine) in ParseTextureFlags()
1994 if(*(c_pszCursor-1) == '-') // Yeah this shouldn't be there. Must be invalid first tag. in ParseTextureFlags()
1998 const char* pszStart = c_pszCursor-1; in ParseTextureFlags()
2001 unsigned int uiNumChars = (unsigned int) ((c_pszCursor-1) - pszStart); in ParseTextureFlags()
2013 while(*c_pszCursor != ' ' && *c_pszCursor != 0 && uiFlagsFound < uiNumFlags) in ParseTextureFlags()
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