Searched refs:cacheFileIndex (Results 1 – 1 of 1) sorted by relevance
369 map<deUint32, vector<deUint32> > cacheFileIndex; variable401 if (ok) cacheFileIndex[hash].push_back(offset); in shaderCacheFirstRunCheck()434 if (cacheFileIndex.count(hash) == 0) in shadercacheLoad()442 for (i = 0; i < cacheFileIndex[hash].size(); i++) in shadercacheLoad()444 if (ok) ok = fseek(file, cacheFileIndex[hash][i], SEEK_SET) == 0; in shadercacheLoad()518 cacheFileIndex[hash].push_back(offset); in shadercacheSave()