Searched refs:callDepth (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | AnalyzeCallDepth.cpp | 37 callDepth = 0; in FunctionNode() 63 callDepth = 0; in analyzeCallDepth() 85 callDepth = std::max(callDepth, calleeDepth); in analyzeCallDepth() 89 return callDepth; in analyzeCallDepth() 94 return callDepth; in getLastDepth()
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D | AnalyzeCallDepth.h | 53 unsigned int callDepth; variable
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 630 , callDepth (callDepth_) {} in EvalContext() 635 int callDepth; member 881 ctx.env, ctx.callDepth + 1); in evaluate() 886 std::cerr << string(ctx.callDepth, ' '); in evaluate() 1514 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 929 , callDepth (callDepth_) in EvalContext() 935 int callDepth; member 1195 ctx.env, ctx.callDepth + 1); in evaluate() 1200 std::cerr << string(ctx.callDepth, ' '); in evaluate() 1864 …EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth, ctx.isShaderFloat16Int8); in doApply() 4129 …EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth, ctx.isShaderFloat16Int8); in doApply()
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