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Searched refs:cameraTransformT (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp786 ff.cameraTransformT[i][0][0] = M[0][0]; in setCameraTransform()
787 ff.cameraTransformT[i][0][1] = M[1][0]; in setCameraTransform()
788 ff.cameraTransformT[i][0][2] = M[2][0]; in setCameraTransform()
789 ff.cameraTransformT[i][0][3] = M[3][0]; in setCameraTransform()
791 ff.cameraTransformT[i][1][0] = M[0][1]; in setCameraTransform()
792 ff.cameraTransformT[i][1][1] = M[1][1]; in setCameraTransform()
793 ff.cameraTransformT[i][1][2] = M[2][1]; in setCameraTransform()
794 ff.cameraTransformT[i][1][3] = M[3][1]; in setCameraTransform()
796 ff.cameraTransformT[i][2][0] = M[0][2]; in setCameraTransform()
797 ff.cameraTransformT[i][2][1] = M[1][2]; in setCameraTransform()
[all …]
DVertexProcessor.hpp154 float4 cameraTransformT[12][4]; member
/external/swiftshader/src/Shader/
DVertexPipeline.cpp180 …on = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in pipeline()
620 …transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); /… in processTextureCoordinate()
645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
816 … p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processPointSize()