Searched refs:cameraTransformT (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 786 ff.cameraTransformT[i][0][0] = M[0][0]; in setCameraTransform() 787 ff.cameraTransformT[i][0][1] = M[1][0]; in setCameraTransform() 788 ff.cameraTransformT[i][0][2] = M[2][0]; in setCameraTransform() 789 ff.cameraTransformT[i][0][3] = M[3][0]; in setCameraTransform() 791 ff.cameraTransformT[i][1][0] = M[0][1]; in setCameraTransform() 792 ff.cameraTransformT[i][1][1] = M[1][1]; in setCameraTransform() 793 ff.cameraTransformT[i][1][2] = M[2][1]; in setCameraTransform() 794 ff.cameraTransformT[i][1][3] = M[3][1]; in setCameraTransform() 796 ff.cameraTransformT[i][2][0] = M[0][2]; in setCameraTransform() 797 ff.cameraTransformT[i][2][1] = M[1][2]; in setCameraTransform() [all …]
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D | VertexProcessor.hpp | 154 float4 cameraTransformT[12][4]; member
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/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 180 …on = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in pipeline() 620 …transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); /… in processTextureCoordinate() 645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate() 696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate() 816 … p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processPointSize()
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