Searched refs:cameraX (Results 1 – 4 of 4) sorted by relevance
73 public void swap(GameRenderer renderer, float cameraX, float cameraY) { in swap() argument77 renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); in swap()
295 public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) { in setDrawQueue() argument297 mCameraX = cameraX; in setDrawQueue()
433 float cameraX = cameraPose.tx(); in calculateDistanceToPlane() local440 return (cameraX - planePose.tx()) * normal[0] in calculateDistanceToPlane()