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Searched refs:canUseFragCoord (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.h124 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord() function
/external/skia/src/gpu/
DGrShaderCaps.h128 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord() function
/external/skqp/src/sksl/
DSkSLUtil.h180 bool canUseFragCoord() const { in canUseFragCoord() function
DSkSLGLSLCodeGenerator.cpp725 if (!fProgram.fSettings.fCaps->canUseFragCoord()) { in writeFunctionCall()
909 !fProgram.fSettings.fCaps->canUseFragCoord(); in writeFunctionCall()
1548 if (!fProgram.fSettings.fCaps->canUseFragCoord()) { in writeFunctionCall()
/external/skia/src/sksl/
DSkSLUtil.h185 bool canUseFragCoord() const { in canUseFragCoord() function
DSkSLGLSLCodeGenerator.cpp731 if (!fProgram.fSettings.fCaps->canUseFragCoord()) { in writeFunctionCall()
928 !fProgram.fSettings.fCaps->canUseFragCoord(); in writeFunctionCall()
1575 if (!fProgram.fSettings.fCaps->canUseFragCoord()) { in writeFunctionCall()