Searched refs:capture_path (Results 1 – 2 of 2) sorted by relevance
393 const char *capture_path = _mesa_get_shader_capture_path(); in _mesa_ProgramStringARB() local394 if (capture_path != NULL) { in _mesa_ProgramStringARB()400 capture_path, shader_type[0], prog->Id); in _mesa_ProgramStringARB()
1228 const char *capture_path = _mesa_get_shader_capture_path(); in link_program() local1229 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { in link_program()1232 capture_path, shProg->Name); in link_program()