Searched refs:caseShaderTypeSuffix (Results 1 – 2 of 2) sorted by relevance
880 const char* const caseShaderTypeSuffix = caseShaderType == CASESHADERTYPE_VERTEX ? "_vertex" in init() local902 const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix; in init()918 const string name = toString(loopIterations) + "_iterations" + caseShaderTypeSuffix; in init()932 const string name = toString(nestingDepth) + "_nested" + caseShaderTypeSuffix; in init()951 …ing name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix; in init()978 …->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), d… in init()1008 …new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), c… in init()
891 const char* const caseShaderTypeSuffix = caseShaderType == CASESHADERTYPE_VERTEX ? "_vertex" in init() local913 const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix; in init()929 const string name = toString(loopIterations) + "_iterations" + caseShaderTypeSuffix; in init()943 const string name = toString(nestingDepth) + "_nested" + caseShaderTypeSuffix; in init()962 …ing name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix; in init()986 …->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), d… in init()1016 …new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), c… in init()