Searched refs:castRay (Results 1 – 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | BackgroundCollisionComponent.java | 234 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mVerticalHitPoint, in update() 266 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mHorizontalHitPoint, in update() 348 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepHorizontal() 380 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepVertical()
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D | SimpleCollisionComponent.java | 57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition, in update()
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D | CollisionSystem.java | 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, in castRay() method in CollisionSystem
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