Searched refs:cellRight (Results 1 – 1 of 1) sorted by relevance
3896 const float cellRight = (float(cellX+1) / (float)scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() local3907 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 5] = tcu::Vec4(cellRight, cellBottom, 0.0… in generateLayeredGridVertexAttribData4C4V()3913 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 9] = tcu::Vec4(cellRight, cellBottom, 0.0… in generateLayeredGridVertexAttribData4C4V()3916 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 11] = tcu::Vec4(cellRight, cellTop, 0.0f, … in generateLayeredGridVertexAttribData4C4V()