Searched refs:cellTop (Results 1 – 1 of 1) sorted by relevance
3897 const float cellTop = (float(cellY+1) / (float)scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() local3901 …idLayers + cellX * scene.gridLayers + cellZ) * 12 + 1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()3910 …idLayers + cellX * scene.gridLayers + cellZ) * 12 + 7] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()3916 …dLayers + cellX * scene.gridLayers + cellZ) * 12 + 11] = tcu::Vec4(cellRight, cellTop, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()