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Searched refs:cellY (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp869 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
878 glViewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize); in render()
935 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
944 …tFramebuffer(0, 0, cellSize, cellSize, cellX*cellSize, cellY*cellSize, (cellX+1)*cellSize, (cellY+… in render()
997 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
1006 …tFramebuffer(0, 0, cellSize, cellSize, cellX*cellSize, cellY*cellSize, (cellX+1)*cellSize, (cellY+… in render()
Des3fFragmentOutputTests.cpp408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference() local
410 const float yf = ((float)y - (float)cellY*cellH + 0.5f) / cellH; in renderFloatReference()
411 …const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference()
412 …const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference()
413 …const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference()
414 …const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference()
438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference() local
439 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents); in renderIntReference()
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp1266 const int cellY = cellNdx / m_gridSize; in getAttributeData() local
1267 const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (green) : (yellow); in getAttributeData()
1269 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData()
1271 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData()
1273 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData()
1275 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData()
1277 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData()
1279 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData()
4072 const int cellY = cellNdx / m_gridSize; in generateAttributeData() local
4073 const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (color1) : (color2); in generateAttributeData()
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/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() local
3894 const tcu::Vec4 color = (((cellX + cellY + cellZ) % 2) == 0) ? (green) : (yellow); in generateLayeredGridVertexAttribData4C4V()
3897 const float cellTop = (float(cellY+1) / (float)scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3898 const float cellBottom = (float(cellY ) / (float)scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
3907 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()
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/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp2059 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
2072 ctx.viewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize); in render()