Searched refs:cellY (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 869 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local 878 glViewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize); in render() 935 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local 944 …tFramebuffer(0, 0, cellSize, cellSize, cellX*cellSize, cellY*cellSize, (cellX+1)*cellSize, (cellY+… in render() 997 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local 1006 …tFramebuffer(0, 0, cellSize, cellSize, cellX*cellSize, cellY*cellSize, (cellX+1)*cellSize, (cellY+… in render()
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D | es3fFragmentOutputTests.cpp | 408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference() local 410 const float yf = ((float)y - (float)cellY*cellH + 0.5f) / cellH; in renderFloatReference() 411 …const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 412 …const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 413 …const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 414 …const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference() local 439 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents); in renderIntReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fPrimitiveBoundingBoxTests.cpp | 1266 const int cellY = cellNdx / m_gridSize; in getAttributeData() local 1267 const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (green) : (yellow); in getAttributeData() 1269 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData() 1271 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData() 1273 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData() 1275 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData() 1277 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridS… in getAttributeData() 1279 …S + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridS… in getAttributeData() 4072 const int cellY = cellNdx / m_gridSize; in generateAttributeData() local 4073 const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (color1) : (color2); in generateAttributeData() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() local 3894 const tcu::Vec4 color = (((cellX + cellY + cellZ) % 2) == 0) ? (green) : (yellow); in generateLayeredGridVertexAttribData4C4V() 3897 const float cellTop = (float(cellY+1) / (float)scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3898 const float cellBottom = (float(cellY ) / (float)scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3907 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 2059 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local 2072 ctx.viewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize); in render()
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