Searched refs:cellZ (Results 1 – 1 of 1) sorted by relevance
3892 for (int cellZ = 0; cellZ < scene.gridLayers; ++cellZ) in generateLayeredGridVertexAttribData4C4V() local3894 const tcu::Vec4 color = (((cellX + cellY + cellZ) % 2) == 0) ? (green) : (yellow); in generateLayeredGridVertexAttribData4C4V()3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3907 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3909 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3910 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()[all …]