Searched refs:changeName (Results 1 – 4 of 4) sorted by relevance
429 int changeName; local433 changeName = (GetDescription() == GetUTypeName());435 changeName = (GetDescription() == GetTypeName());453 if (changeName) {
90 virtual void changeName(const TString* newName) { name = newName; } in changeName() function95 changeName(NewPoolTString(newName.c_str())); in addPrefix()379 symbol.changeName(NewPoolTString(buf)); in insert()676 container->changeName(NewPoolTString("")); in copyUpDeferredInsert()
366 container->changeName(NewPoolTString("")); in clone()
1419 GLuint changeName = changeProg->getProgramName(); in testActiveProgramUniform() local1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform()1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()1426 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()1427 log() << TestLog::Message << "// Set active shader program to " << changeName in testActiveProgramUniform()1442 LOG_CALL(glUseProgram(changeName)); in testActiveProgramUniform()