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Searched refs:changeName (Results 1 – 4 of 4) sorted by relevance

/external/gptfdisk/
Dgptpart.cc429 int changeName; local
433 changeName = (GetDescription() == GetUTypeName());
435 changeName = (GetDescription() == GetTypeName());
453 if (changeName) {
/external/deqp-deps/glslang/glslang/MachineIndependent/
DSymbolTable.h90 virtual void changeName(const TString* newName) { name = newName; } in changeName() function
95 changeName(NewPoolTString(newName.c_str())); in addPrefix()
379 symbol.changeName(NewPoolTString(buf)); in insert()
676 container->changeName(NewPoolTString("")); in copyUpDeferredInsert()
DSymbolTable.cpp366 container->changeName(NewPoolTString("")); in clone()
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp1419 GLuint changeName = changeProg->getProgramName(); in testActiveProgramUniform() local
1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform()
1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()
1426 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()
1427 log() << TestLog::Message << "// Set active shader program to " << changeName in testActiveProgramUniform()
1442 LOG_CALL(glUseProgram(changeName)); in testActiveProgramUniform()