Searched refs:channel_state_ (Results 1 – 2 of 2) sorted by relevance
467 if (!channel_state_.Get().playing) in OnReceivedPayloadData()554 ChannelState::State state = channel_state_.Get(); in GetAudioFrame()705 if (channel_state_.Get().output_file_playing) in NeededFrequency()769 channel_state_.SetInputFilePlaying(false); in PlayFileEnded()777 channel_state_.SetOutputFilePlaying(false); in PlayFileEnded()947 if (channel_state_.Get().input_external_media) in ~Channel()1014 channel_state_.Reset(); in Init()1198 if (channel_state_.Get().playing) in StartPlayout()1214 channel_state_.SetPlaying(true); in StartPlayout()1226 if (!channel_state_.Get().playing) in StopPlayout()[all …]
420 return channel_state_.Get().playing; in Playing()424 return channel_state_.Get().sending; in Sending()428 return channel_state_.Get().receiving; in Receiving()502 ChannelState channel_state_; variable