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Searched refs:char_w_per_tile (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c1021 uint32_t char_w_per_tile = char_w / tiles_w - 1; in vc4_dump_surface_msaa() local
1027 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) in vc4_dump_surface_msaa()
1035 for (int x = 0; x < char_w_per_tile; x++) { in vc4_dump_surface_msaa()
1037 char_w_per_tile); in vc4_dump_surface_msaa()
1039 char_w_per_tile); in vc4_dump_surface_msaa()
1056 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) in vc4_dump_surface_msaa()