Searched refs:checkNoise (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 398 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function 490 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D() 494 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
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/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 398 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function 490 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D() 494 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
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