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Searched refs:checkNoise (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp398 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function
490 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
494 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
/external/skqp/src/shaders/
DSkPerlinNoiseShader.cpp398 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function
490 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
494 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()