Searched refs:checkSuccess (Results 1 – 2 of 2) sorted by relevance
1730 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { in QueueCommandBuffer() argument1732 QueueCommandBuffer(nullFence, checkSuccess); in QueueCommandBuffer()1735 void VkCommandBufferObj::QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess) { in QueueCommandBuffer() argument1738 err = m_queue->submit(*this, fence, checkSuccess); in QueueCommandBuffer()1739 if (checkSuccess) { in QueueCommandBuffer()1744 if (checkSuccess) { in QueueCommandBuffer()
212 void QueueCommandBuffer(bool checkSuccess = true);213 void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);