Searched refs:checkUniformAndResourceApi (Results 1 – 2 of 2) sorted by relevance
577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name,
1769 glw::GLuint TextureCubeMapArraySamplingTest::checkUniformAndResourceApi(glw::GLuint program_id, in checkUniformAndResourceApi() function in glcts::TextureCubeMapArraySamplingTest3803 checkUniformAndResourceApi(program_object_id, sampler_name, format.m_sampler_type);