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Searched refs:check_branch (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate_shaders.c565 check_branch(uint64_t inst, in check_branch() function
865 if (!check_branch(inst, validated_shader, in vc4_validate_shader()
/external/v8/src/compiler/
Djs-call-reducer.cc2226 Node* check_branch = in WireInCallbackIsCallableCheck() local
2228 *check_fail = graph()->NewNode(common()->IfFalse(), check_branch); in WireInCallbackIsCallableCheck()
2233 *control = graph()->NewNode(common()->IfTrue(), check_branch); in WireInCallbackIsCallableCheck()
3153 Node* check_branch = in ReduceCallOrConstructWithArrayLikeOrSpread() local
3155 Node* check_fail = graph()->NewNode(common()->IfFalse(), check_branch); in ReduceCallOrConstructWithArrayLikeOrSpread()
3160 control = graph()->NewNode(common()->IfTrue(), check_branch); in ReduceCallOrConstructWithArrayLikeOrSpread()