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Searched refs:check_layered (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c3488 bool dsa, bool no_error, bool check_layered) in frame_buffer_texture() argument
3493 if (!no_error && check_layered) { in frame_buffer_texture()
3531 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func, in frame_buffer_texture()
3542 if (check_layered) { in frame_buffer_texture()
3550 if (!check_layered) { in frame_buffer_texture()
3562 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) { in frame_buffer_texture()