Searched refs:check_valid_to_render (Results 1 – 1 of 1) sorted by relevance
242 check_valid_to_render(struct gl_context *ctx, const char *function) in check_valid_to_render() function684 if (!check_valid_to_render(ctx, caller)) in validate_DrawElements_common()757 if (!check_valid_to_render(ctx, "glMultiDrawElements")) in _mesa_validate_MultiDrawElements()846 if (!check_valid_to_render(ctx, func)) in validate_draw_arrays()917 if (!check_valid_to_render(ctx, "glMultiDrawArrays")) in _mesa_validate_MultiDrawArrays()1019 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { in _mesa_validate_DrawTransformFeedback()1118 if (!check_valid_to_render(ctx, name)) in valid_draw_indirect()