Searched refs:chromaIRange (Results 1 – 2 of 2) sorted by relevance
1937 …const IVec2 chromaIRange (subsampledX ? calculateNearestIJRange(coordFormat, chromaU) : IVec2(i, i… in calculateBounds() local1941 for (int chromaI = chromaIRange.x(); chromaI <= chromaIRange.y(); chromaI++) in calculateBounds()1961 …const IVec2 chromaIRange (subsampledX ? calculateLinearIJRange(coordFormat, chromaU) : IVec2(i, i)… in calculateBounds() local1965 for (int chromaI = chromaIRange.x(); chromaI <= chromaIRange.y(); chromaI++) in calculateBounds()2126 const IVec2 chromaIRange (calculateNearestIJRange(coordFormat, chromaU)); in calculateBounds() local2130 for (int chromaI = chromaIRange.x(); chromaI <= chromaIRange.y(); chromaI++) in calculateBounds()2149 const IVec2 chromaIRange (calculateNearestIJRange(coordFormat, chromaU)); in calculateBounds() local2153 for (int chromaI = chromaIRange.x(); chromaI <= chromaIRange.y(); chromaI++) in calculateBounds()
850 …const IVec2 chromaIRange (divFloor(ijBounds[ndx][0], 2) - 1, divFloor(ijBounds[ndx][1] + (config.t… in textureConversionTest() local856 …log << TestLog::Message << " Offset : (" << chromaIRange[0] << ", " << chromaJRange[0] << ")" <… in textureConversionTest()864 for (deInt32 i = chromaIRange[0]; i <= chromaIRange[1]; i++) in textureConversionTest()