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Searched refs:cl_address (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_draw.c74 cl_address(job->tile_alloc, 0); in vc5_start_draw()
87 cl_address(job->tile_state, 0); in vc5_start_draw()
186 cl_address(vc5->prog.cs->bo, 0); in vc5_emit_gl_shader_state()
188 cl_address(vc5->prog.vs->bo, 0); in vc5_emit_gl_shader_state()
190 cl_address(vc5->prog.fs->bo, 0); in vc5_emit_gl_shader_state()
250 cl_address(vtx->default_attribute_values, 0); in vc5_emit_gl_shader_state()
265 attr.address = cl_address(rsc->bo, in vc5_emit_gl_shader_state()
285 attr.address = cl_address(job->indirect.bo, 0); in vc5_emit_gl_shader_state()
297 state.address = cl_address(job->indirect.bo, shader_rec_offset); in vc5_emit_gl_shader_state()
450 ib.address = cl_address(rsc->bo, 0); in vc5_draw_vbo()
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Dvc5_rcl.c50 load.address = cl_address(separate_stencil->bo, in load_general()
53 load.address = cl_address(rsc->bo, surf->offset); in load_general()
108 store.address = cl_address(separate_stencil->bo, in store_general()
111 store.address = cl_address(rsc->bo, surf->offset); in store_general()
516 rt.address = cl_address(rsc->bo, surf->offset); in v3dX()
588 zs.address = cl_address(rsc->bo, surf->offset); in v3dX()
611 cl_address(rsc->separate_stencil->bo, in v3dX()
648 list.address = cl_address(job->tile_alloc, 0); in v3dX()
Dvc5_emit.c181 .texture_base_pointer = cl_address(rsc->bo, in emit_one_texture()
606 cl_address(rsc->bo, in v3dX()
615 cl_address(rsc->bo, in v3dX()
632 counter.address = cl_address(vc5->current_oq, 0); in v3dX()
Dvc5_cl.c72 branch.address = cl_address(new_bo, 0); in vc5_cl_ensure_space_with_branch()
Dvc5_cl.h176 cl_address(struct vc5_bo *bo, uint32_t offset) in cl_address() function
Dvc5_state.c718 tex.texture_base_pointer = cl_address(NULL,
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c166 cl_address(vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state()
173 cl_address(vc4->prog.cs->bo, 0); in vc4_emit_gl_shader_state()
180 cl_address(vc4->prog.vs->bo, 0); in vc4_emit_gl_shader_state()
199 attr.address = cl_address(rsc->bo, offset); in vc4_emit_gl_shader_state()
219 attr.address = cl_address(bo, 0); in vc4_emit_gl_shader_state()
Dvc4_cl.h210 cl_address(struct vc4_bo *bo, uint32_t offset) in cl_address() function