Searched refs:cl_address (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_draw.c | 74 cl_address(job->tile_alloc, 0); in vc5_start_draw() 87 cl_address(job->tile_state, 0); in vc5_start_draw() 186 cl_address(vc5->prog.cs->bo, 0); in vc5_emit_gl_shader_state() 188 cl_address(vc5->prog.vs->bo, 0); in vc5_emit_gl_shader_state() 190 cl_address(vc5->prog.fs->bo, 0); in vc5_emit_gl_shader_state() 250 cl_address(vtx->default_attribute_values, 0); in vc5_emit_gl_shader_state() 265 attr.address = cl_address(rsc->bo, in vc5_emit_gl_shader_state() 285 attr.address = cl_address(job->indirect.bo, 0); in vc5_emit_gl_shader_state() 297 state.address = cl_address(job->indirect.bo, shader_rec_offset); in vc5_emit_gl_shader_state() 450 ib.address = cl_address(rsc->bo, 0); in vc5_draw_vbo() [all …]
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D | vc5_rcl.c | 50 load.address = cl_address(separate_stencil->bo, in load_general() 53 load.address = cl_address(rsc->bo, surf->offset); in load_general() 108 store.address = cl_address(separate_stencil->bo, in store_general() 111 store.address = cl_address(rsc->bo, surf->offset); in store_general() 516 rt.address = cl_address(rsc->bo, surf->offset); in v3dX() 588 zs.address = cl_address(rsc->bo, surf->offset); in v3dX() 611 cl_address(rsc->separate_stencil->bo, in v3dX() 648 list.address = cl_address(job->tile_alloc, 0); in v3dX()
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D | vc5_emit.c | 181 .texture_base_pointer = cl_address(rsc->bo, in emit_one_texture() 606 cl_address(rsc->bo, in v3dX() 615 cl_address(rsc->bo, in v3dX() 632 counter.address = cl_address(vc5->current_oq, 0); in v3dX()
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D | vc5_cl.c | 72 branch.address = cl_address(new_bo, 0); in vc5_cl_ensure_space_with_branch()
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D | vc5_cl.h | 176 cl_address(struct vc5_bo *bo, uint32_t offset) in cl_address() function
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D | vc5_state.c | 718 tex.texture_base_pointer = cl_address(NULL,
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_draw.c | 166 cl_address(vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state() 173 cl_address(vc4->prog.cs->bo, 0); in vc4_emit_gl_shader_state() 180 cl_address(vc4->prog.vs->bo, 0); in vc4_emit_gl_shader_state() 199 attr.address = cl_address(rsc->bo, offset); in vc4_emit_gl_shader_state() 219 attr.address = cl_address(bo, 0); in vc4_emit_gl_shader_state()
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D | vc4_cl.h | 210 cl_address(struct vc4_bo *bo, uint32_t offset) in cl_address() function
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