Searched refs:cl_aligned_u32 (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_uniforms.c | 54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1() 67 cl_aligned_u32(uniforms, in write_texture_p2() 170 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color() 230 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc4_write_uniforms() 233 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 291 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 318 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms() 324 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms() 332 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 345 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms() [all …]
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D | vc4_cl.h | 137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function 159 cl_aligned_u32(cl, fui(f)); in cl_aligned_f() 203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
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/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_uniforms.c | 103 cl_aligned_u32(uniforms, uc.ui[0]); 189 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0() 217 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1() 285 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc5_write_uniforms() 288 cl_aligned_u32(&uniforms, in vc5_write_uniforms() 334 cl_aligned_u32(&uniforms, in vc5_write_uniforms() 345 cl_aligned_u32(&uniforms, in vc5_write_uniforms() 352 cl_aligned_u32(&uniforms, in vc5_write_uniforms() 365 cl_aligned_u32(&uniforms, vc5->sample_mask); in vc5_write_uniforms()
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D | vc5_cl.h | 138 cl_aligned_u32(struct vc5_cl_out **cl, uint32_t n) in cl_aligned_u32() function 149 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc() 169 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
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