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Searched refs:cl_aligned_u32 (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1()
67 cl_aligned_u32(uniforms, in write_texture_p2()
170 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
230 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc4_write_uniforms()
233 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
291 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
318 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms()
324 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms()
332 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
345 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms()
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Dvc4_cl.h137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function
159 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_uniforms.c103 cl_aligned_u32(uniforms, uc.ui[0]);
189 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0()
217 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1()
285 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc5_write_uniforms()
288 cl_aligned_u32(&uniforms, in vc5_write_uniforms()
334 cl_aligned_u32(&uniforms, in vc5_write_uniforms()
345 cl_aligned_u32(&uniforms, in vc5_write_uniforms()
352 cl_aligned_u32(&uniforms, in vc5_write_uniforms()
365 cl_aligned_u32(&uniforms, vc5->sample_mask); in vc5_write_uniforms()
Dvc5_cl.h138 cl_aligned_u32(struct vc5_cl_out **cl, uint32_t n) in cl_aligned_u32() function
149 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()
169 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()