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Searched refs:cl_emit (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_rcl.c47 cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) { in load_general()
105 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { in store_general()
190 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); in flush_last_load()
191 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { in flush_last_load()
226 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); in vc5_rcl_emit_loads()
234 cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) { in vc5_rcl_emit_loads()
247 cl_emit(cl, END_OF_LOADS, end); in vc5_rcl_emit_loads()
302 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); in vc5_rcl_emit_stores()
331 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); in vc5_rcl_emit_stores()
336 cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) { in vc5_rcl_emit_stores()
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Dvc5_emit.c279 cl_emit(&job->bcl, BLEND_CONFIG, config) { in emit_rt_blend()
342 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in v3dX()
359 cl_emit(&job->bcl, CONFIGURATION_BITS, config) { in v3dX()
406 cl_emit(&job->bcl, DEPTH_OFFSET, depth) { in v3dX()
415 cl_emit(&job->bcl, POINT_SIZE, point_size) { in v3dX()
419 cl_emit(&job->bcl, LINE_WIDTH, line_width) { in v3dX()
425 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { in v3dX()
432 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { in v3dX()
438 cl_emit(&job->bcl, CLIPPER_Z_MIN_MAX_CLIPPING_PLANES, clip) { in v3dX()
445 cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) { in v3dX()
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Dvc5_draw.c72 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART2, config) { in vc5_start_draw()
79 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART1, config) { in vc5_start_draw()
102 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin); in vc5_start_draw()
105 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); in vc5_start_draw()
110 cl_emit(&job->bcl, START_TILE_BINNING, bin); in vc5_start_draw()
165 cl_emit(&job->indirect, GL_SHADER_STATE_RECORD, shader) { in vc5_emit_gl_shader_state()
283 cl_emit(&job->indirect, GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) { in vc5_emit_gl_shader_state()
296 cl_emit(&job->bcl, GL_SHADER_STATE, state) { in vc5_emit_gl_shader_state()
413 cl_emit(&job->bcl, BASE_VERTEX_BASE_INSTANCE, base) { in vc5_draw_vbo()
449 cl_emit(&job->bcl, INDEX_BUFFER_SETUP, ib) { in vc5_draw_vbo()
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Dvc5_job.c403 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); in vc5_job_submit()
410 cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr); in vc5_job_submit()
417 cl_emit(&job->bcl, FLUSH_ALL_STATE, flush); in vc5_job_submit()
Dvc5_cl.c71 cl_emit(cl, BRANCH, branch) { in vc5_cl_ensure_space_with_branch()
Dvc5_cl.h215 #define cl_emit(cl, packet, name) \ macro
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_emit.c62 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in vc4_emit_state()
122 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { in vc4_emit_state()
129 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { in vc4_emit_state()
136 cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) { in vc4_emit_state()
145 cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) { in vc4_emit_state()
Dvc4_draw.c84 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { in vc4_start_draw()
95 cl_emit(&job->bcl, START_TILE_BINNING, start); in vc4_start_draw()
102 cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { in vc4_start_draw()
150 cl_emit(&job->shader_rec, SHADER_RECORD, rec) { in vc4_emit_gl_shader_state()
198 cl_emit(&job->shader_rec, ATTRIBUTE_RECORD, attr) { in vc4_emit_gl_shader_state()
218 cl_emit(&job->shader_rec, ATTRIBUTE_RECORD, attr) { in vc4_emit_gl_shader_state()
227 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { in vc4_emit_gl_shader_state()
488 cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, array) { in vc4_draw_vbo()
Dvc4_job.c395 cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr); in vc4_job_submit()
399 cl_emit(&job->bcl, FLUSH, flush); in vc4_job_submit()
Dvc4_cl.h250 #define cl_emit(cl, packet, name) \ macro