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Searched refs:cl_packet_length (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_cl.h189 #define cl_packet_length(packet) V3DX(packet ## _length) macro
224 cl_advance(&cl_out, cl_packet_length(packet)); \
237 uint8_t packed[cl_packet_length(packet)]; \
239 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
241 cl_advance(&cl_out, cl_packet_length(packet)); \
260 cl_packet_length(packet))); \
Dvc5_cl.c63 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in vc5_cl_ensure_space_with_branch()
Dvc5_draw.c160 cl_packet_length(GL_SHADER_STATE_RECORD) + in vc5_emit_gl_shader_state()
162 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD), in vc5_emit_gl_shader_state()
260 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in vc5_emit_gl_shader_state()
Dvc5_state.c310 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in vc5_vertex_state_create()
518 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE), in vc5_create_sampler_state()
680 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
Dvc5_emit.c144 cl_packet_length(TEXTURE_SHADER_STATE), in emit_one_texture()
242 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; in emit_one_texture()
Dvc5_job.c396 cl_packet_length(OCCLUSION_QUERY_COUNTER)); in vc5_job_submit()
Dvc5_rcl.c447 cl_packet_length(SUPERTILE_COORDINATES)); in v3dX()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_cl.h222 #define cl_packet_length(packet) V3D21_ ## packet ## _length macro
260 cl_packet_length(packet))); \
261 cl_advance(&cl_out, cl_packet_length(packet)); \